Concord: In Game UI

I helped implement visuals and determine the font weights for all the screens for the Job Board as well as supported various rewards for the different progression types. The job board set the bar for how our UI would look for text heavy items.

Worked with engineering to implement character customization screen for multiple items. Certain item types have different equipped states.

Created Customize player card screen with multiple tabs and pages of items to match visual design comps. Supported a feature where the player could switch with stats is show on the player card with different highlight states.

Help with format and layout for Planetary Arrival Scene.

Killfeed implementation. Supports Assist, self kill, and objective type game modes.

Worked with assets and direction from visual design to create a Level UP motion graphic animation in UMG. Implemented visuals for scoreboard tabs.

Collection of various screens that I help developed for Concord. My responsibilities included UI implementation utilizing blueprints, umg animation, and materials while communicating with stakeholders, design, engineer, and visual design for the final product.

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UI/UX Lead: Whitney Tyner
Visual Design Lead: Ryan Klaverweide https://www.artstation.com/alrightok
Visual Designer: Bryan Vu https://www.artstation.com/bryanpvu
Visual Designer: Zach Gainer https://www.artstation.com/gainer-zach
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Album
Date
August 22, 2024